(A great place to find out more is the Cultural Groups page on the Wiki). Incidentally, if you like Hellenic warfare, there are more Hellenic-style factions than you might have thought. The Hannibal at the Gates pack gives us the Arevaci, the Lusitani and Syracuse (in the Grand Campaign) and adds a separate Hannibal campaign. I'm assuming I'll need the Greek states culture pack? Btw how is Macedon's campaign?Īlso, what is the difference between Grand campaign and Empire divided except the unit cards/factions/faction rosters? There doesn't seem to be any Greek factions in Empire Divided - cause of the timeline I guess?The Greek states pack makes Athens, Epirus and Sparta playable in the Grand Campaign (the Wrath of Sparta doesn't unlock factions for the Grand Campaign, it makes available a separate campaign). I only see Massilia and Macedon in the grand campaign. This can be a challenging campaign to survive, as your starting position can make it difficult to stay out of a war between the big powers, Rome can be eager to take over your home region and there aren't neighbouring small nations to easily expand into. This puts you in between Rome and Carthage, you could side with either big power against the other or try to stay out of it and expand elsewhere. If that sounds too easy, you could try Syracuse. When you become the main power in Greece as Athens, there's another choice: if Rome is expanding (and perhaps heading for the Marian reforms), do you invade Italy before Rome becomes too powerful (perhaps allying with Massilia) or go east (Hellenic factions seem well-suited to going east)? You can team up with Sparta against Epirus and Macedon, or remain loyal to Macedon (and, when you have expanded, negotiate with Macedon to become an ally instead of a client state). If you enjoy strategy, I recommend Athens and Syracuse in the Grand CampaignĪthens is interesting, for me, because you start as a client state of Macedon so you need to decide how to deal with this. Remember to use your Agents, they make a world of an diffrence.As Spyrith said, Massilia and Sparta are fun options. Its where you set your stage for your snowball conquest of the world. Theese are countered easy with cavalry, and slingers / tier 1 archers, tend to rout EASY Skirmishers and archers is not the best way to make your army, If you have 5 food, then its really not very smart upgrading your military buildings, commerce, or PO buildings. If you need to learn the basics of the game, simply pick any major faction that appeal to you, and put the difficulty on easy, practice building setups etc.įood, commerce, and public order buildings need to be placed according to your needs,Īnd dont just go ahead and upgrade all buildings in all provinces at once, Yes low tier troops is sucky, but if you put in merc troops and simple cavalry tactics into the mix, then you have easy wins all over, other factions doesnt have higher tier units either ( not counting in macedon who starts with an upgraded infantry building in their capitol. Originally posted by emcdunna:Tw is annoying early on because you need food to not die but you have limited build slots (so spending all buildings on farms can't work). I'm working on a overhaul mod to "fix" that. These difficulties disappear later on replaced by insanely overpowered economy and hardly any challenge militarily from the ai.
So the most cost effective killing of elite/special units is always missile troops.Īll that said, those are the many things I hate about early game tw. As long as you can have 2 - 3 minutes to shoot the enemy, they will die, even elites. An effective tactic is to basically get a few defensive melee units (hoplites for example), and then 10+ javelins or archer units in your army. Missile units are a bit OP especially early on. Like they will kill 5 men, lose 60, and flee. Eastern spears, tribal levy, rorarii, all suck horribly badly in manually fought battles. Spamming garbage tier 1 units only works for autoresolve. Once you grow up a province with food first, wealth second, then purchase military buildings.įinally, with a rock hard home base 25 turns in, build elite stacks and attack. Disband most of your starting units, capture only a few closeby easy territories and don't make any powerful enemies. Tw is annoying early on because you need food to not die but you have limited build slots (so spending all buildings on farms can't work).